11/13/2022 0 Comments Fear and loathing in las vegas bats![]() Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls. Narrator: We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine, and a whole galaxy of uppers, downers, laughers, screamers. Narrator: No point in mentioning these bats, I thought. Narrator: Suddenly, there was a terrible roar all around us, and the sky was full with what looked like huge bats, all swooping and screeching and diving around the car, and a voice was screaming: Raoul Duke: Holy Jesus! What are these goddamn animals?! Acosta: Did you say something? Raoul Duke: Hm? Nevermind. I remember saying something like: Raoul Duke: I feel a bit lightheaded. Narrator: We were somewhere around Barstow, on the edge of the desert, when the drugs began to take hold. He will follow.Ĭlerk at Mint Hotel: Can I call you a cab? Police Chief: Sure, and I'll call you a cocksucker! Your normal speeder will panic and immediately pull over to the side. Duke: Few people understand the psychology of dealing with a highway traffic cop. ![]() But no one should be asked to deal with this trip. 'Uncle' Raoul Duke: A drug person can learn to handle such things as seeing their dead grandmother crawling up their leg with a knife in her teeth. 'Uncle' Raoul Duke: Holy Jesus! What are these goddamn animals? 'Uncle' Raoul Duke: Look, there's two women fucking a polar bear! Raoul Duke: Bazooko's Circus is what the world would be doing every Saturday night if the Nazis had won the war. Always thinking that just behind some narrow door in all of his favorite bars, men in red woolen shirts are getting incredible kicks from things he'll never know. Raoul Duke: With a bit of luck, his life was ruined forever. Raoul Duke: History is hard to know, because of all the hired bullshit, but even without being sure of "history" it seems entirely reasonable to think that every now and then the energy of a whole generation comes to a head in a long fine flash, for reasons that nobody really understands at the time-and which never explain, in retrospect, what actually happened. There was a fantastic universal sense that whatever we were doing was right, that we were winning. If not across the Bay, then up the Golden Gate or down 101 to Los Altos or La Honda. Raoul Duke: There was madness in any direction, at any hour. Maybe not, in the long run, but no explanation, no mix of words or music or memories can touch that sense of knowing that you were there and alive in that corner of time and the world. San Francisco in the middle sixties was a very special time and place to be a part of. ![]() ![]() Five years later? Six? It seems like a lifetime, or at least a main era-the kind of peak that never comes again. Raoul Duke: Strange memories on this nervous night in Las Vegas. Too weird to live, and too rare to die.ĭr. Some kind of high powered mutant never even considered for mass production. Especially when it's waving a razor-sharp hunting knife in your eye. Raoul Duke: You can turn your back on a person, but, never turn your back on a drug. ![]()
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11/13/2022 0 Comments Road of sin vtm pdf![]() I don't (and never did) wander around "city steam tunnels" dress in costume (though if you do it doesn't bother me.enjoy), nor confuse fantasy with reality. Unlike the poor schmuck in the book I don't continue to live in an imaginary world unable to get out. Since my "hey day" as a Dungeon Master I have raised a family, had a career and been ordained as a minister (yes a Christian church.a real one). (I wonder how the jocks can handle fantasy football.isn't it a risk?) ![]() Yes a group of nerds sitting around a table with some dice, a few sheets of paper and some books were in imminent danger of losing their minds because they could, for a few hours imagine themselves to be heroes, wizards, rogues and. But like so many things before and after (remember the foo-fa-rah over Harry Potter?) Dungeons and Dragons and the other role playing games (RPGs)that came along were (at least at first) deemed by "society" to be dangerous. Had this book not hit a fashionable inquisitory victim it would never have been so popular. If I could I'd give this one less than one star.but if you try to give no stars it just looks like you read the thing without rating it. This thing was pathetic when it came out and it's still pathetic today. I wonder what that says about the electronic games of today? I mean if it was dangerous for a few friends to sit around a table with some paper and dice (which I did and still do occasionally) how much danger does an MMORPG represent?Ĭome on. The poor sap in the book completely loses himself in his character. Oh the game in the book is Mazes and Monsters but I doubt anyone missed the point. The warning here? Mommas don't let your babies grow up to play Dungeons and Dragons. They did a TV movie with a young Tom Hanks. ![]() This thing was sooooo noticed in it's day. ![]() 11/13/2022 0 Comments Download metal slug 3 pc![]() ![]() Unless you’ve got a nostalgic soft spot for this one, you won’t miss out on much by avoiding it. The game’s multiple pathways and variety of characters don’t hide the extremely simple gameplay at the core – gameplay which wears thin after a few too many cheap deaths. Unfortunately, the game’s high difficulty and unavoidable bullet patterns make it a hard sell for modern players. Since this isn’t a twin stick shooter, you’ll be forced to shoot in the direction your facing – it’s an unintuitive design which will require some skill to get used to. The levels are well designed, guiding players into setpiece moments and tough gauntlets which will test their ability to aim, shoot and dodge. Players choose from one of eight obnoxiously American characters and shoot their way through a variety of exotic environments. The game’s bright visual aesthetic and pounding soundtrack add to the power fantasy – this is a game sure to get you hyped up. This is a top-down shooter where if there aren’t multiple explosions going off on your screen, you’re playing it wrong. Shock Troopers was that game then, and it remains that game now. Shock Troopersīack in the heyday of the arcades, there was always that cabinet which was brighter, louder and had rowdier people crowded around it. ![]() There are even special bonuses dropped by enemies at times, as well as prisoners that can be freed along the way, who reward generously (why they have such items…well, best to not over think things, right?). Basically, it is a two-dimensional, side-scrolling action shooter, where one of a handful of quirky characters is guided through numerous treacherous locations, blasting away at anything and everything with whatever armoury is at your disposal. For those that have not sampled the delights of Metal Slug before, think along the lines of Super Probotector or Ghosts ‘N Ghoblins, and that might give a vague idea how it all works. Throw in some extremely over-the-top sound effects, plenty of sampled speech snippets, as well as a varied soundtrack that pumps through in the background, and the presentation is pretty top notch, whether it is played in handheld mode or on the big screen. METAL SLUG 3 Switch NSP Free Download Romslab If you love these run and gun games and wish there was more you can also check out:ĭemon Front: Obviously inspired by MS, same art and animation style, only thing is no vehicles you get a pet that can attack or transform into a shield. Most will say MS 1 - 3 are the best 4,5, are kind of off (not bad but removing classic parts or charecters) MS 6 is return to form, it has slightly different art style I guess the background are of higher resolution (better hardware) and MS 7 the only one not to have an arcade release is also good. There are only 2 metal slug games that were ever originally made for console that is Metal Slug 7 (aka XX) where the best for us pc gamers to play is via psp emulator PPSSPP imo and the infamous Metal Slug 3D which you can find on ps2 emulator pcsx2. For MS6 Atomiswave via Demul, do not get a Mame version of MS6 it is not real, either it is a Bootleg version of 3, or something else, Neo Geo did not and could not run MS 6 only atomiswave or your playing a ported version of an emulated version on some console. Outside of that, best to simply emulate as close to source as possible, this means for MS1-5 Neo Geo MVS AES via MAME. IMO current the best option is emulation until some company can make a product that offers those above things, either individual games or preferable as anthology pack. ![]() People want a steam release proper, so it can have option for multiplayer, and also anthology edition has Combat missions and extras including art work. ![]() 11/13/2022 0 Comments Maschine native instruments![]() ![]() The only difficulty is in settling on a scheme and sticking to it. Say your first group is a drum kit: you can choose a colour for the whole group, then paint kicks, snares, hi-hats and percussion in a range of hues you'll instantly recognise. There are 16 colours to choose from and they can be freely assigned per group, per pattern, per scene, and at the level of samples or individual instruments. ![]() It offers the chance of performance visibility for those using laptops on stage, where their human input often can't be appreciated by the audience. At a stroke, the MkII Maschine's pad matrix is more meaningful. (Synaesthesia, or the blending of senses, is a complex neurological condition in which, for example, sounds, numbers, or even days of the week are perceived as colours.) Even if you're not synaesthesic, the ability to locate a kick drum or vocal sample by colour alone is instantly useful - you'll wonder how you ever managed without it. Who's going to deny that colour and music, especially hi-tech dance music, are born to be together? Whether it's synchronised LED lighting rigs and VJ virtuosos or the many tastefully glowing controllers for Ableton Live, synaesthesic synthesists have never had it so good. But for the real gains to be appreciated, we should take the plunge into that all-new dimension: colour. Speaking of latency, the buttons and pads are snappy and responsive, while the pads' aftertouch breathes extra life into those traditional Maschine note-repeats. Finally, there's a very snug USB 2 connection that should never drop out accidentally. Recognising the usual issues of computer latency, there are a number of synchronisation offset options, vital for achieving tightness with your hardware. The rear panel features MIDI In and Out sockets, so you can drive external synths or drum machines and even sync Maschine to external MIDI clock sources. Most importantly, the pads, buttons and encoders all feel fantastic, and the simple 'eight parameters per page' integration with Massive (and other synths) renders the controller/sequencer experience slick and painless. The two 64 x 256-pixel displays are a tangible improvement, their white text on black background instantly clearer and easier on the eye than the previous model's inverse video. It has dropped the dedicated knobs for Volume, Tempo and Swing, and in their place is a single fat, pushable encoder, plus extra buttons as compensation. The new model is the same size as its forerunner and a little heavier, at 2.1kg. This review concentrates on the full-sized Maschine controller but there's also a MkII version of the smaller, cheaper Mikro. This should come as some relief to existing owners who might be feeling slightly miffed. However, apart from the coloured pads, the two are functionally almost identical. In comparison, even the stylish earlier model looks a bit cautious. The Maschine MkII hardware is undeniably a thing of beauty. If you were ever tempted by Maschine in the past, the theory is that you'll now be massively tempted. As a further sweetener, Massive - Native Instruments' bass and lead synth - joins the package. Sadly, there's no way to physically transform the older controllers into multi-hued marvels, but existing users can at least enjoy the new effects and other enhancements this update brings. Colour now shines at the heart of the Maschine's universe and, thanks to upgrades in the host software, it can be applied as extravagantly or as sparsely as your taste dictates. Hot on the heels of last year's trimmed-down Maschine Mikro are two eye-catching new hardware controllers for Native Instruments' Maschine. Maschine's MkII hardware gets a Technicolour make-over, while its software increments to v1.8. ![]() |
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